
Platform: Playstation 3, Xbox 360, PC, PSP, iPhone
Developer: Slightly Mad Studios
Publisher: Electronic Arts
Release date: US - 15th Sept 2008, EU – 17th Sept 2008, UK – 18th Sept, 2008.
Introduction
As one of the oldest racing franchises, the Need For Speed series has gone through many changes in its lifetime, from humble beginnings on the 3DO in 1994 to gritty, rap inspired installments with Need For Speed: Underground in 2003.
This latest game, however, breaks away from the trend of the older games in the series and further builds upon the foundations set by Need For Speed: ProStreet, which was released in 2007. This previous installment moved the illegal city racing and cop-avoiding antics of the series out onto legitimately run tracks and competitions, but it wasn’t well accepted due to its poor physics engine, uninvolved single player mode, and unresponsive controls – a shame, because a real return to racing was something the Need For Speed series desperately needed. Subsequent to the poor reception of ProStreet, the next Need For Speed game released was Need For Speed: Undercover, which returned to the premise of the former four titles and set the player as an undercover cop, which to me is pretty much the same as going back to Need For Speed: Most Wanted, since it more or less means you’ll be racing with bad guys and running from cops anyway.


